.. _CE Structures: ========================== CE Structures ========================== .. toctree:: :maxdepth: 1 * :ref:`CException` * :ref:`CExportCharacterHeader` .. _CException: CException ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ +------------+----------------------+-------------------------+-------------------+ | **Offset** | **Size (Total: 16)** | **Type** | **Field** | +------------+----------------------+-------------------------+-------------------+ | 0x0 | 8 | :ref:`CObject` | baseclass_0 | +------------+----------------------+-------------------------+-------------------+ | 0x8 | 4 | int | m_bAutoDelete | +------------+----------------------+-------------------------+-------------------+ | 0xC | 4 | int | m_bReadyForDelete | +------------+----------------------+-------------------------+-------------------+ ---- .. _CExportCharacterHeader: CExportCharacterHeader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ +------------+----------------------+-----------------------------------+--------------------------+ | **Offset** | **Size (Total: 92)** | **Type** | **Field** | +------------+----------------------+-----------------------------------+--------------------------+ | 0x0 | 32 | Array | m_name | +------------+----------------------+-----------------------------------+--------------------------+ | 0x20 | 4 | unsigned int | m_characterOffset | +------------+----------------------+-----------------------------------+--------------------------+ | 0x24 | 4 | unsigned int | m_characterSize | +------------+----------------------+-----------------------------------+--------------------------+ | 0x28 | 8 | Array<__int16,4> | m_quickWeaponsItemNum | +------------+----------------------+-----------------------------------+--------------------------+ | 0x30 | 8 | Array<__int16,4> | m_quickWeaponsAbilityNum | +------------+----------------------+-----------------------------------+--------------------------+ | 0x38 | 24 | Array,3> | m_quickSpellsSpellId | +------------+----------------------+-----------------------------------+--------------------------+ | 0x50 | 6 | Array<__int16,3> | m_quickItemsItemNum | +------------+----------------------+-----------------------------------+--------------------------+ | 0x56 | 6 | Array<__int16,3> | m_quickItemsAbilityNum | +------------+----------------------+-----------------------------------+--------------------------+